AI Insights · Timothy · January 2023
Top 5 io Games on Android in Colombia Q4 2022
Discover the performance of the top 5 io games on Android in Colombia during the fourth quarter of 2022, including download trends, revenue, and active users.
Throughout the fourth quarter of 2022, the top 5 io games on Android in Colombia showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Below is a detailed analysis based on data from Sensor Tower.
Survivor In Rainbow Monster by Amusing Critters Game saw a notable peak in weekly downloads at around 167K in mid-October. However, downloads experienced a general decline, stabilizing at approximately 27K by the end of December. The game’s weekly revenue began at $20 and gradually decreased to $5 towards the end of the quarter. Active users peaked at 274K in mid-October and slowly decreased to around 180K by the end of December.
Snake.io - Fun Snake .io Games from Kooapps Games showed a consistent increase in weekly downloads, starting from 19K at the beginning of October and rising to 46K by the last week of December. Revenue also saw an upward trend, peaking at $28 in the final week of the year. Active users grew steadily, reaching approximately 251K by the end of the quarter.
Monster Importer Survival 3D by TAGO Studio experienced its highest weekly downloads in early November at around 148K, but this figure sharply dropped to about 7K by the end of December. Active users followed a similar trend, starting at 199K in early November and decreasing to around 24K by the end of the quarter.
Snake Lite - Snake Game by Hippo Lab had a diverse performance. Weekly downloads fluctuated, starting at 22K in late September, dipping mid-quarter, and then rising again to 12K by the end of December. Revenue remained minimal, peaking at $4 in mid-November. Active users showed a peak at around 61K in mid-November before declining to approximately 43K by the end of December.
Hole.io from VOODOO revealed a significant spike in weekly downloads, peaking at approximately 28K at the end of October. This game maintained a steady download rate around 11K to 15K towards the end of the year. Revenue varied, reaching a high of $31 in late November and stabilizing around $2 by the end of December. Active users peaked at 105K in early November and decreased to about 61K by the end of December.
For more insights and detailed metrics on these games, visit Sensor Tower.